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Aniimo Catch Chance, Explained

Every number on this page comes from the game's official Probability Details. Once you understand the multipliers, you stop wasting Aniipods — and know exactly when a catch is worth attempting. Prefer a hands-on tool? Use the live catch calculator.

The two formulas

Outside battle
Final Catch Chance = Base × Aniipod × Level × Backstab × Status
In battle
Final Catch Chance = Base × Aniipod × Level × HP × Status

The difference matters: the in-battle formula swaps the Backstab bonus (×1.5, out-of-battle/behind only) for the HP multiplier (up to ×2 at low HP). Alpha Aniimo use a separate rule entirely — see below.

1. Base catch chance

Base chance depends on where you are in the world and the target's evolution stage. Late-game areas halve your odds, and Nova-stage Aniimo are the hardest common targets.

Area bandLumin stageGamma stageNova stage
Early-game areas56%42%28%
Early-mid-game areas50%38%25%
Mid-game areas44%33%22%
Mid-late-game areas38%29%19%
Late-game areas32%24%16%

Then that base is scaled once more: Base = Aniimo's Base × (1 + Pathfinder's Catch Bonus), where the bonus comes from Branches and Regional Badges. Collecting badges is a permanent catch-rate upgrade — prioritize them.

2. Level multiplier (level gap)

Level Difference = Aniimo Level − Pathfinder Level. Being underleveled is brutal — each level past +10 cuts the multiplier hard.

Level differenceMultiplier
≤ +10×1
+11×0.8
+12×0.6
+13×0.4
+14×0.2
≥ +15×0.1

Practical takeaway: if an Aniimo is 15+ levels above you, even a top-tier Aniipod barely helps. Level up first or soften the target in battle (low HP multiplies up to ×2).

3. Aniipod multiplier

Capture itemMultiplier
Aniipod×1
Aniipod Pro×1.5
Aniipod Hyper / Trace / Mega×2
Tumbler×2
Tumbler (for Aniimo gathered by Nurture)×6
Aniipod Ultra / Sparkling Cube / Legendary AniipodGuaranteed success

4. HP multiplier (in-battle only)

Lower remaining HP means a better catch chance:

Target HP remainingMultiplier
0%×2
5%×1.65
10%×1.26
50%×1.1
80%×1
90%×0.9
100%×0.8

5. Backstab & status

Alpha Aniimo are different

Alphas ignore level gap, HP and backstab entirely. Their rule is simply:

Chance = Alpha base (6%) × Aniipod multiplier

That means vs. an Alpha, your only lever is the pod tier: a Hyper/Trace pod turns 6% into 12%, and Ultra-tier pods guarantee it. Save guaranteed pods for Alphas you actually want.

Worked examples

Chasing a Nova-stage Aniimo in a late-game area at +12 levels

16% base × 0.6 (level) × 1.5 (Aniipod Pro) = 14.4% outside battle. Catch it in battle at 5% HP instead: 16% × 0.6 × 1.5 × 1.65 = 23.8% — nearly double. Aniipod Hyper would push it to ×2: 31.7% in-battle.

Same target, but you are 5 levels above it

Level multiplier is ×1: 16% × 1 × 1.5 = 24% with a Pro pod out of battle; with backstab ×1.5 that becomes 36%. Leveling past your targets is the single biggest catch-rate upgrade in the game.

Related launch odds worth knowing

Source: Aniimo official Probability Details (aniimo.com/formula-multipliers), retrieved at global launch. Values can change with patches — always re-check in-game after updates.