Just started? Do these five things
Aniimo doesn't explain much, so here's the short version. Five things, in order, that make the first few hours much smoother.
1. Grab the free codes first
Before you do anything else, go to Settings → Account → Gift Code Redemption and punch in the codes from our codes page. You get credits, Glimmer, Growth Flowers and free Aniipod Pro. It takes two minutes and it's free stuff you'd otherwise farm for an hour.
2. Picking your starter: Helion or Lunara
Good news — they're the same creature with a different paint job. Identical stats (HP 100, ATK 116, defenses 72/72, REGEN 90, BREAK 64), both holy/Light, both DPS. So don't stress over it.
| Helion | Lunara | |
|---|---|---|
| Does | Physical damage | Magic damage |
| Trait | Every 4 basic attacks charges up your next skill | Skills build stacks, basics spend them to hit harder and heal |
| Feels like | Charge up, then drop one big hit | Steady pressure, self-healing, never stop attacking |
| Evolves into | Soleon | Fennelun |
Lunara turns into Fennelun mid-fight (how it works). Want every tool in one place? Go back to the Aniimo database home. Pick Helion if you like burst damage. Pick Lunara if you like staying alive. You can catch the other one later anyway.
3. What the five roles actually mean
Every Aniimo has one role. Here's what they do in a fight, in plain words:
| Role | What it does |
|---|---|
| DPS | Your damage. Most of the dex is this. |
| BREAK | Breaks enemy guard so everyone else hits harder. Bring one. |
| Support | Buffs, debuffs, utility. Quietly wins fights. |
| Regen | Keeps you topped up during long grind sessions. |
| Heal | Dedicated healer. Only five exist, all worth catching. |
A comfortable team is one DPS, one BREAK, one Support. Your starter covers the DPS slot, so look for the other two.
4. Level up more than you think you need to
This is the one thing that catches everyone out. If a wild Aniimo is 15 levels above you, your catch rate gets multiplied by 0.1. Ten times worse. No pod in the game fixes that.
Stay within 10 levels of what you're hunting and your catch chance stays at full strength. Overleveling is not wasted time — it's catch rate.
Want the exact numbers? The catch calculator shows your odds for any level gap, pod and HP.
5. Three habits that save hours
- Collect badges and branches when you see them. They permanently raise your catch rate for everything, forever. Skipping them is the slowest way to play.
- Weaken before you throw. In battle, a target at low HP is roughly twice as easy to catch. Sounds obvious, saves a fortune in pods.
- Don't waste good pods on common stuff. Ultra-tier pods guarantee a catch, so they're best saved for Alphas — where a normal pod is only 6% but an Ultra is 100%. That's the whole difference between a two-hour hunt and a single throw.
- → How catching actually works — all the multipliers in plain words
- → Find where things spawn
- → See which Aniimo are worth your time