Aniimo Probability Details, in plain English
Probability Details is the official list of odds for Aniimo. It lives on the official site at aniimo.com/formula-multipliers. It covers five things: catch chance, Vein Essence Nurture, lucky and superlucky, Alpha held items, and Sparkling styles.
Below is every number on that page, with what it means for you.
The quick answers
- Alpha catch chance: 6% × your pod multiplier. Ultra pods and Sparkling Cubes always work.
- lucky: 1% per check for your first 10 each week, guaranteed by check 200.
- superlucky: 0.2% for your first one each week, guaranteed by check 500.
- Vein Essence: 3% chance to trigger Prismana Flow directly, with a pity at 10,500.
- Sparkling Cube in the world: 1% Dazzling Sparkling, 0% Shadow Sparkling.
- Legendary held items from Alphas: 20%, but only from the Wayfarer III title onward.
1. Catch chance
Your catch chance is one multiplication. The game uses a slightly different one in and out of battle:
Base × Aniipod × Level × Backstab × StatusBase × Aniipod × Level × HP × Status6% × AniipodThe base number depends on the area and the Aniimo's stage. Your Branches and Regional Badges add a catch bonus on top: Base × (1 + your bonus).
| Area | Lumin stage | Gamma stage | Nova stage |
|---|---|---|---|
| Early-game | 56% | 42% | 28% |
| Early-mid-game | 50% | 38% | 25% |
| Mid-game | 44% | 33% | 22% |
| Mid-late-game | 38% | 29% | 19% |
| Late-game | 32% | 24% | 16% |
Takeaway: later areas and later stages are harder, so a late-game Nova Aniimo starts at just 16%.
The multipliers, in short:
- Level gap: ×1 up to 10 levels above you, then ×0.8, ×0.6, ×0.4, ×0.2, and ×0.1 at 15+.
- Pods: Aniipod ×1, Pro ×1.5, Hyper / Trace / Mega ×2, Tumbler ×2 (×6 on Nurture targets).
- Always succeed: Aniipod Ultra, Sparkling Cube, Legendary Aniipod: Departure with the Wind.
- HP in battle: ×0.8 at full HP, up to ×2 at 0%.
- Backstab: ×1.5 outside battle. It doesn't work with Tumblers.
- Status: if any debuff is on the target, the lowest status multiplier applies. If not, the highest one applies. The official page doesn't list the status numbers themselves.
Some story encounters ignore all of this and force a success or a fail. We break the catch math down with worked examples in why your catches keep failing, and you can plug in your own numbers with the catch calculator.
2. Nurture with Vein Essence
The official page lists three numbers for Nurture with Vein Essence:
| What | Value |
|---|---|
| Chance to directly trigger Prismana Flow | 3% |
| Prismatic Energy obtained directly | 480 |
| Prismana needed to trigger pity | 10,500 |
Takeaway: each use is a 3% roll, and there's a pity counter behind it. The page doesn't spell out how the 480 feeds into the 10,500. If each miss adds 480, pity lands at about 22 uses (10,500 ÷ 480 ≈ 21.9). That's our reading, not an official statement.
3. lucky and superlucky
lucky and superlucky are bonus rolls you get when you catch an eligible Aniimo. They only start after you reach a certain point in the story. The game checks superlucky first. If that misses, it checks lucky.
The odds drop the more times you've hit them this week. Each one also has a pity: the number of checks after which a trigger is guaranteed.
| Roll | Chance per check | Guaranteed by |
|---|---|---|
| lucky — your 1st to 10th this week | 1% | 200 checks |
| lucky — your 11th onward this week | 0.5% | 400 checks |
| superlucky — 1st this week | 0.2% | 500 checks |
| superlucky — 2nd this week | 0.1% | 1,000 checks |
| superlucky — 3rd onward this week | 0.05% | 3,000 checks |
Takeaway: the first 10 luckies and the first superlucky each week are the cheap ones. After that the odds get much worse, so heavy catching late in the week pays off less.
What they give you
| Result | Reward | Chance |
|---|---|---|
| lucky Tier 1 | 275 Prismatic Energy | 40% |
| lucky Tier 2 | 300 Prismatic Energy | 50% |
| lucky Tier 3 | 350 Prismatic Energy | 5% |
| lucky Tier 4 | 500 Prismatic Energy | 5% |
| superlucky | 1,500 Prismatic Energy | 100% |
| lucky or superlucky | Prismana Weather directly | 0.60% |
Takeaway: an average lucky is worth about 302 Prismatic Energy (our math from the tier odds). One superlucky is worth about five luckies.
Tumblers and the weekly reset
- With a Tumbler, every Aniimo you catch gets its own check. Once one of them triggers lucky or superlucky, the rest of that batch don't roll. They don't count toward either pity counter either.
- The weekly count resets every Monday at 4:00 server time.
| Server | Weekly reset |
|---|---|
| Aniimo-Apac | Monday 4:00 (UTC+8) |
| Aniimo-Europe | Monday 4:00 (UTC+0) |
| Aniimo-Americas | Monday 4:00 (UTC-4) |
Takeaway: check your own server's row. The three regions reset at different real-world times.
4. Alpha held item drops
Alphas drop a held item. Its rarity depends on your Pathfinder title:
| Title | Rare | Epic | Legendary |
|---|---|---|---|
| Special Rookie | 100% | 0% | 0% |
| Student I | 100% | 0% | 0% |
| Student II | 100% | 0% | 0% |
| Student III | 75% | 25% | 0% |
| Wayfarer I | 75% | 25% | 0% |
| Wayfarer II | 75% | 25% | 0% |
| Wayfarer III | 0% | 80% | 20% |
| Trailblazer I | 0% | 80% | 20% |
Takeaway: before Student III you only get Rare items. Wayfarer III is the big jump. Rare drops stop and Legendary hits 20%, so it's fine to save Alpha hunting until then.
5. Sparkling style odds
Sparkling is the shiny version of an Aniimo. When you get one, it rolls a style. There are ten normal styles (Type I to X), plus two rare ones: Dazzling and Shadow.
| Style | Sparkling Cube catch | Cube on normal eggs | Cube on Egg Heist eggs | Sparkling Sigil |
|---|---|---|---|---|
| Each of Type I–X | 9.9% | 9.9% | 9.9% | 9.9% |
| Dazzling Sparkling | 1% | 1% | 0% | 0.5% |
| Shadow Sparkling | 0% | 0% | 1% | 0.5% |
Takeaway: you can't get Shadow from a world catch or a normal egg. Shadow only comes from Operation: Egg Heist eggs or a Sparkling Sigil. Dazzling never comes from Egg Heist eggs.
Rerolling with Sparkling Pigment
Sparkling Pigment changes the style of a Sparkling Aniimo. It never gives you back the style you already have.
| Your current style | Each other Type I–X | Dazzling | Shadow |
|---|---|---|---|
| Any of Type I–X | 10.99% | 0.55% | 0.55% |
| Dazzling Sparkling | 9.95% | 0% | 0.50% |
| Shadow Sparkling | 9.95% | 0.50% | 0% |
Takeaway: rerolling a Type I–X has about a 1-in-90 chance of landing on Dazzling or Shadow. Rerolling a Dazzling or Shadow almost always drops it back to a normal type. Don't pigment a rare style unless you really want a change.
Sparkling is separate from Prismana forms. For those, see all 27 Prismana forms and how to hatch them.
Source: the official Aniimo Probability Details page (aniimo.com/formula-multipliers), checked 17 October 2026. Averages marked “our math” are worked out from those numbers. If a patch changes the odds, we update this page.