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Aniimo Probability Details, in plain English

Probability Details is the official list of odds for Aniimo. It lives on the official site at aniimo.com/formula-multipliers. It covers five things: catch chance, Vein Essence Nurture, lucky and superlucky, Alpha held items, and Sparkling styles.

Below is every number on that page, with what it means for you.

The quick answers

1. Catch chance

Your catch chance is one multiplication. The game uses a slightly different one in and out of battle:

Outside battle
Base × Aniipod × Level × Backstab × Status
In battle
Base × Aniipod × Level × HP × Status
Alpha Aniimo
6% × Aniipod

The base number depends on the area and the Aniimo's stage. Your Branches and Regional Badges add a catch bonus on top: Base × (1 + your bonus).

AreaLumin stageGamma stageNova stage
Early-game56%42%28%
Early-mid-game50%38%25%
Mid-game44%33%22%
Mid-late-game38%29%19%
Late-game32%24%16%

Takeaway: later areas and later stages are harder, so a late-game Nova Aniimo starts at just 16%.

The multipliers, in short:

Some story encounters ignore all of this and force a success or a fail. We break the catch math down with worked examples in why your catches keep failing, and you can plug in your own numbers with the catch calculator.

2. Nurture with Vein Essence

The official page lists three numbers for Nurture with Vein Essence:

WhatValue
Chance to directly trigger Prismana Flow3%
Prismatic Energy obtained directly480
Prismana needed to trigger pity10,500

Takeaway: each use is a 3% roll, and there's a pity counter behind it. The page doesn't spell out how the 480 feeds into the 10,500. If each miss adds 480, pity lands at about 22 uses (10,500 ÷ 480 ≈ 21.9). That's our reading, not an official statement.

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3. lucky and superlucky

lucky and superlucky are bonus rolls you get when you catch an eligible Aniimo. They only start after you reach a certain point in the story. The game checks superlucky first. If that misses, it checks lucky.

The odds drop the more times you've hit them this week. Each one also has a pity: the number of checks after which a trigger is guaranteed.

RollChance per checkGuaranteed by
lucky — your 1st to 10th this week1%200 checks
lucky — your 11th onward this week0.5%400 checks
superlucky — 1st this week0.2%500 checks
superlucky — 2nd this week0.1%1,000 checks
superlucky — 3rd onward this week0.05%3,000 checks

Takeaway: the first 10 luckies and the first superlucky each week are the cheap ones. After that the odds get much worse, so heavy catching late in the week pays off less.

What they give you

ResultRewardChance
lucky Tier 1275 Prismatic Energy40%
lucky Tier 2300 Prismatic Energy50%
lucky Tier 3350 Prismatic Energy5%
lucky Tier 4500 Prismatic Energy5%
superlucky1,500 Prismatic Energy100%
lucky or superluckyPrismana Weather directly0.60%

Takeaway: an average lucky is worth about 302 Prismatic Energy (our math from the tier odds). One superlucky is worth about five luckies.

Tumblers and the weekly reset

ServerWeekly reset
Aniimo-ApacMonday 4:00 (UTC+8)
Aniimo-EuropeMonday 4:00 (UTC+0)
Aniimo-AmericasMonday 4:00 (UTC-4)

Takeaway: check your own server's row. The three regions reset at different real-world times.

4. Alpha held item drops

Alphas drop a held item. Its rarity depends on your Pathfinder title:

TitleRareEpicLegendary
Special Rookie100%0%0%
Student I100%0%0%
Student II100%0%0%
Student III75%25%0%
Wayfarer I75%25%0%
Wayfarer II75%25%0%
Wayfarer III0%80%20%
Trailblazer I0%80%20%

Takeaway: before Student III you only get Rare items. Wayfarer III is the big jump. Rare drops stop and Legendary hits 20%, so it's fine to save Alpha hunting until then.

5. Sparkling style odds

Sparkling is the shiny version of an Aniimo. When you get one, it rolls a style. There are ten normal styles (Type I to X), plus two rare ones: Dazzling and Shadow.

StyleSparkling Cube catchCube on normal eggsCube on Egg Heist eggsSparkling Sigil
Each of Type I–X9.9%9.9%9.9%9.9%
Dazzling Sparkling1%1%0%0.5%
Shadow Sparkling0%0%1%0.5%

Takeaway: you can't get Shadow from a world catch or a normal egg. Shadow only comes from Operation: Egg Heist eggs or a Sparkling Sigil. Dazzling never comes from Egg Heist eggs.

Rerolling with Sparkling Pigment

Sparkling Pigment changes the style of a Sparkling Aniimo. It never gives you back the style you already have.

Your current styleEach other Type I–XDazzlingShadow
Any of Type I–X10.99%0.55%0.55%
Dazzling Sparkling9.95%0%0.50%
Shadow Sparkling9.95%0.50%0%

Takeaway: rerolling a Type I–X has about a 1-in-90 chance of landing on Dazzling or Shadow. Rerolling a Dazzling or Shadow almost always drops it back to a normal type. Don't pigment a rare style unless you really want a change.

Sparkling is separate from Prismana forms. For those, see all 27 Prismana forms and how to hatch them.

Source: the official Aniimo Probability Details page (aniimo.com/formula-multipliers), checked 17 October 2026. Averages marked “our math” are worked out from those numbers. If a patch changes the odds, we update this page.

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