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Evolution & Resonance, Explained

Evolution changes a creature's stage — which also changes how hard it is to catch and how its stats read. Resonance is the separate level-55+ training track. Here is how both work, with the launch numbers.

Evolution stages: Lumin → Gamma → Nova

The in-game index labels every evolution chain with three stage names: Lumin, then Gamma, then Nova. Stage matters in two ways:

Not every Aniimo evolves. Across the 88 launch creatures, 86 have evolution chains and 2 are standalone. Chain lengths at launch: 5 with 1 stage, 20 with 2 stages, 40 with 3 stages, 16 with 4 stages, 5 with 5 stages.

Longest evolution chains at launch

Resonance Training

Every Aniimo has two Resonance Training tiers, and the launch data is remarkably uniform across the whole dex:

TierRequirementCost
LV 6Reach level 55Omnisource Crystal ×1
LV 7Reach level 65Omnisource Crystal ×2

All 88 launch Aniimo list identical Resonance tiers — so the real question is not whether a creature has resonance, but which creatures you spend Omnisource Crystals on. Spend them on keepers: 500+ base total, a role your team lacks, and an element that covers your worst matchup.

Planning a long-term roster

  1. Catch the Lumin stage early — it is the cheapest stage to catch, in every area, at every level.
  2. Level the chain's final stage as your main; the intermediate stages become collection entries.
  3. Budget Omnisource Crystals for 3–4 creatures, not 8. Two tiers per creature means 3 crystals each.
  4. Re-check the tier list after balance patches — totals shift, and this page regenerates from live data.

Data source: official Aniimo in-game index (wiki.aniimo.com), retrieved at global launch. Stage names and catch-rate tables cross-checked against the game's official Probability Details.